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Month: October 2017

Lets Learn Unity – Animation

Lets Learn Unity – Animation

For information and navigation, check out my post that introduces this Unity series here.   This Week It’s been a month since I started the Udemy Course, and I have managed to make it to the halfway point. Hopefully, I will have finished it all by the end of next month. Now, I was planning to have finished Glitch Garden for this week’s post, but it is turning out to be a bit more intricate than the previous games. In the meantime, why not…

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Let’s Learn Unity – Laser Defender

Let’s Learn Unity – Laser Defender

For information and navigation, check out my post that introduces this Unity series here. TL;DR? Skip to the game.   Reflections on my Scheduling Before we start, I would like to go over the results of my scheduling so far. The main aim of announcing the dates of my blog posts publicly and ahead of time was to force myself to have some accountability (a Tim Ferriss trick). Fortunately, I don’t seem to have any problem uploading my posts, but uploading them…

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Let’s Learn Unity – Block Breaker

Let’s Learn Unity – Block Breaker

For information and navigation, check out my post that introduces this Unity series here. TL;DR? Skip to the game.   Wait, what happened to the Text Adventure game? The eagle-eyed among you may have spotted that the next post was supposed to be the Text Adventure game. So, what’s happened? Well, I recently watched a very useful webisode about creating your first game by Extra Credits. In this episode, the concept of a Minimum Viable Product is discussed in detail. This is fundamentally…

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